Having a lot of trees in the game can really hit performance and is mostly a waste of resources, especially if the trees don’t require much detail. Creating simple trees and mass placing them is the perfect way to add some realism to the game without having a major impact on performance.
Although not very believable, it’s pretty okay if you’re not gonna get too close to it. The above models only have around 4 planes per tree and each plane has been rotated at an angle of 45° relative to the previous one.
To achieve the transparency in Blender, use the following nodes in Cycles.
The model can be used in Unity too, just remember to change the Standard Shader option from ‘Opaque’ to ‘Cutout’.
//Provides downforce to the car, which helps reduce chances of car rolling.
Continue reading “Wing (Downforce)”
//Makes the wheel mesh spin as well as provide suspension effect.
Continue reading “Suspension”
//Asign the script to a button and specify the level to load. Make sure the scenes have been added in the build settings of the project and that the levels are in correct order.
Continue reading “Level Loader”
//Add this script to a random game object in the main menu. The script deletes the DataHandler when in main menu to make sure multiple copies of DataHandler doesn’t exist.
Continue reading “Delete Data Handler.”
//Make sure you put data handler in the Standard Assets folder. In case of errors, fixes can be found in the comments of the video. Check out the pinned comment for most probable fix.
Continue reading “Data Implementer”